Ubisoft's 'Star Wars Outlaws' Gameplay Will Be Heavily Influenced By The Player's Reputation
Star Wars Ourlaws, set for a release later this year, is marketed as an open-world game, allowing Kay Vess, the player's character, to more or less roam freely across certain areas, either on foot or by vehicles like speeder bikes. But in fact, Outlaws will rather be an open-worlds (than just an open-world) game, as traveling to other planets, either to complete a mission or to run from an adversary, will be a big part of the gameplay.
"Each of the locations featured in Star Wars Outlaws are crucial to Kay’s story", says Massive Entertainment's creative director Julian Gerighty.
"From Tatooine, which is the ultimate hive of scum and villainy and home to Jabba the Hutt, to Toshara, a new moon created specifically for Kay’s story – each location will offer players unique experiences, biomes, and stories."
While the studio has already confirmed that the game will have a tightly written story and a defined single ending to fit into the current Star Wars continuity, Kay hopping on her spaceship “Trailblazer” and jumping into hyperspace or staying on one planet will largely be influenced by the game's reputation system.
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As an outlaw, Kay and her companions, ND-5, a reprogrammed commando droid, and Nix, a cute 4-legged merquaal, will have to deal with the local crime organizations, be it the Hutt clan or the Pyke syndicate, and the way she deals with them and earns her reputation will heavily influence the gameplay.
"A good reputation could lead to some of the most lucrative opportunities, and a bad reputation could result in [Kay Vess] facing a syndicate's wrath as they hunt her down," continues Gerighty.
So siding with (or at least working for) one fraction could lead to certain quests, missions, rewards, and promotions, giving her access to certain areas or even planets, while on the other hand, also causing punishment and hindering Kay from being able to travel to places that are under the control of another crime organization and vice-versa.
So, ultimately, the player's choices to build a reputation as an "honorable" scoundrel, a sneaky "double-crossing no good swindler", or a total menace to everyone will be an important handle for the gameplay, and Outlaw's long-term ability to stay fresh and exciting.
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Source(s): Gameradar